Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
2 |
20 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
24 |
Find valuable salvage. |
2 |
24 |
Forced to continue current assignment. |
2 |
24 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
24 |
Continued as Drifter (Scavenger). |
3 |
26 |
Find valuable salvage. |
3 |
28 |
Promoted to Drifter (Scavenger) rank 2. |
4 |
28 |
Continued as Drifter (Scavenger). |
4 |
30 |
Good fortune |
5 |
32 |
Continued as Drifter (Scavenger). |
5 |
33 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
36 |
Continued as Drifter (Scavenger). |
6 |
38 |
Contact with Government. |
6 |
40 |
Promoted to Drifter (Scavenger) rank 3. |
7 |
40 |
Continued as Drifter (Scavenger). |
7 |
43 |
Betrayed by a friend. One of Valerie Barry's Contacts or Allies betrays Valerie Barry, ending Valerie Barry's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
43 |
Became a Scout (Courier). |
8 |
47 |
Valerie Barry's scout ship is one of the first on the scene to rescue the survivors of a disaster but Valerie Barry fail to help. Gain an Enemy. |
8 |
47 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |