Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Field Researcher). |
1 |
19 |
A disaster leaves several injured, and others blame Velva Chapman, forcing Velva Chapman to leave Velva Chapman's career. Gain a Rival. |
1 |
19 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
1 |
22 |
Promoted to Scholar (Field Researcher) rank 1. |
2 |
22 |
Continued as Scholar (Field Researcher). |
2 |
26 |
Make a breakthrough in Velva Chapman's field. |
2 |
26 |
Promoted to Scholar (Field Researcher) rank 2. |
3 |
26 |
Continued as Scholar (Field Researcher). |
3 |
29 |
Good fortune |
3 |
30 |
Promoted to Scholar (Field Researcher) rank 3. |
4 |
30 |
Voluntarily left Field Researcher |
4 |
30 |
Became a Agent (Intelligence). |
4 |
34 |
Velva Chapman's work ends up coming home with Velva Chapman, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
34 |
Failed to qualify for Merchant Academy. |
5 |
34 |
Became a Drifter (Scavenger). |
5 |
38 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
42 |
Drafted into Cavalry |
6 |
42 |
Forced to continue current assignment. |
6 |
42 |
Promoted to Drifter (Scavenger) rank 2. |
7 |
42 |
Continued as Drifter (Scavenger). |
7 |
44 |
Suffer from a life-threatening illness. |
8 |
44 |
Returned to Scholar (Field Researcher). |
8 |
46 |
Victim of a crime |
8 |
48 |
Promoted to Scholar (Field Researcher) rank 4. |