Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
20 |
Good fortune |
2 |
22 |
Continued as Rogue (Thief). |
2 |
25 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
3 |
25 |
Failed to qualify for Intelligence (Agent). |
3 |
25 |
Became a Drifter (Scavenger). |
3 |
26 |
Survived a risky adventure but gained nothing. |
3 |
29 |
Forced to continue current assignment. |
3 |
29 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
29 |
Continued as Drifter (Scavenger). |
4 |
30 |
Attacked by enemies that Vergie Strachan easily defeat. |
4 |
30 |
Gain Enemy if Vergie Strachan don't already have one. |
4 |
33 |
Forced to muster out. |
5 |
33 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
35 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
37 |
Continued as Believer (Missionary/Humanitarian). |
6 |
38 |
Vergie Strachan faith enjoys an explosion of popularity largely thanks to Vergie Strachan's efforts. |
6 |
38 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
41 |
Continued as Believer (Missionary/Humanitarian). |
7 |
44 |
Vergie Strachan accepted an offer of inducements to betray Vergie Strachan's faith. Gain 310,000 in cash. |
7 |
45 |
Forced to muster out. |