Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Explorer (Scout). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Drafted into Engineer/Gunner |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
25 |
During a battle, defeat or victory depends on Vernie Sims's actions. Vernie Sims actions lead to an honorabe discharge. |
3 |
25 |
Became a Scout (Explorer). |
3 |
27 |
Spend several years jumping from world to world in Vernie Sims's scout ship. |
4 |
29 |
Continued as Scout (Explorer). |
4 |
32 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
33 |
Forced to muster out. |
5 |
33 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
37 |
Opponents of Vernie Sims's belief system ambush Vernie Sims. |
5 |
37 |
Nearly killed. Owe 35,000 for medical bills. |
6 |
37 |
Became a Merchant (Broker). |
6 |
41 |
A series of bad deals and decisions force Vernie Sims into bankruptcy. Vernie Sims salvages what Vernie Sims can. |
7 |
41 |
Returned to Believer (Holy Warrior). |
7 |
44 |
Opponents of Vernie Sims's belief system ambush Vernie Sims. |
7 |
44 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
8 |
44 |
Returned to Drifter (Wanderer). |
8 |
45 |
Suffer from a life-threatening illness. |