Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Made lifelong friends. Gain 2 Allies. |
1 |
26 |
Left the colonies. |
2 |
26 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
30 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
2 |
30 |
Attempt at commissioned failed. |
2 |
30 |
Forced to muster out. |
3 |
30 |
Became a Drifter (Wanderer). |
4 |
34 |
Continued as Drifter (Wanderer). |
4 |
35 |
Severely injured. Owe 10,000 for medical bills. |
5 |
35 |
Failed to qualify for Thief (Rogue). |
5 |
35 |
Switched to Drifter (Scavenger). |
5 |
39 |
Walter Bramer run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
39 |
Failed to qualify for Courier (Scout). |
6 |
39 |
Submitted to the draft. |
6 |
39 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
41 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
43 |
Continued as Agent (Law Enforcement). |
7 |
45 |
Hard times caused by a lack of interstellar trade costs Walter Bramer's job. |