Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Wapak do not know what happened to Wapak. There is a gap in Wapak's memory. |
2 |
20 |
Failed to qualify for Colonist (Citizen). |
2 |
20 |
Switched to Drifter (Scavenger). |
2 |
23 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
23 |
Failed to qualify for Explorer (Scout). |
3 |
23 |
Switched to Drifter (Wanderer). |
3 |
27 |
Betrayed by a friend. One of Wapak's Contacts or Allies betrays Wapak, ending Wapak's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
27 |
Failed to qualify for Artist (Entertainer). |
4 |
27 |
Continued as Drifter (Wanderer). |
4 |
29 |
Suffer from a life-threatening illness. |
5 |
29 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
5 |
33 |
Wapak accepted an offer of inducements to betray Wapak's faith. Gain 110,000 in cash. |
6 |
33 |
Returned to Drifter (Barbarian). |
6 |
34 |
Wapak do not know what happened to Wapak. There is a gap in Wapak's memory. |
7 |
34 |
Became a Merchant (Free Trader). |
7 |
36 |
Given advanced training in a specialist field |
8 |
38 |
Voluntarily left Free Trader |
8 |
38 |
Returned to Drifter (Barbarian). |
8 |
41 |
Find valuable salvage. |
9 |
42 |
Continued as Drifter (Barbarian). |
9 |
43 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
10 |
43 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
43 |
Retired at age 43. |
10 |
43 |
Became a Citizen (Corporate). |
10 |
44 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
11 |
44 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
44 |
Returned to Believer (Mainstream Believer). |
11 |
48 |
Wapak is sent to a new community or parish to preach The Word among the poor. |
11 |
48 |
Forced to continue current assignment. |
11 |
48 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
12 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |