Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
Vessel participates in a diplomatic mission. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
23 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
24 |
Find valuable salvage. |
4 |
27 |
Continued as Drifter (Scavenger). |
4 |
31 |
Wilhelmina Fuller run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
31 |
Failed to qualify for Explorer (Scout). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
35 |
Established a network of contacts. Gain 1 contacts. |
6 |
35 |
Continued as Agent (Law Enforcement). |
6 |
39 |
Wilhelmina Fuller went above and beyond the call of duty. |
7 |
39 |
Continued as Agent (Law Enforcement). |
7 |
40 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
8 |
40 |
Failed to qualify for Scientist (Scholar). |
8 |
40 |
Switched to Drifter (Barbarian). |
8 |
42 |
Find valuable salvage. |
8 |
44 |
Promoted to Drifter (Barbarian) rank 1. |
9 |
44 |
Voluntarily left Barbarian |
9 |
44 |
Became a Merchant (Free Trader). |
9 |
46 |
A good deal ensures Wilhelmina Fuller is living the high life for a few years. |
9 |
48 |
Promoted to Merchant (Free Trader) rank 1. |