Winnie Lawson  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Tapazmal 48 F 1 (-2) 5 (-1) 7 (0) 7 (0) 5 (-1) 5 (-1)1 (-2)157755
Stressed out, Outrageous, Visible stretch marks
 
Skills
Carouse 0
Deception 0
Drive (Wheel) 1
Language 0
Profession (Worker) 0
Recon 0
Stealth 0
Streetwise 1
Survival 2
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 14
Agent Intelligence 01
Drifter Scavenger 01
Scout Courier 01
Believer Holy Warrior Hopeful01
 
Term Age History
1 18 Became a Drifter (Wanderer).
2 22 Continued as Drifter (Wanderer).
2 24 Offered job by a patron. Now owe him a favor.
3 26 Became a Agent (Intelligence).
3 28 Accepted a deal with criminal or other figure under investigation.
4 28 Failed to qualify for Star Marine (Marine).
4 28 Switched to Drifter (Scavenger).
4 29 Encounter a Psionic institute.
4 29 Tested for psionic powers
4 32 Forced to muster out.
5 32 Became a Scout (Courier).
5 36 Injured. Fully recovered. Owe 2,500 for medical bills.
6 36 Became a Believer (Holy Warrior) with the new title Hopeful.
6 38 Winnie Lawson accepted an offer of inducements to betray Winnie Lawson's faith. Gain 250,000 in cash.
7 40 Returned to Drifter (Wanderer).
7 44 Promoted to Drifter (Wanderer) rank 1.
8 44 Continued as Drifter (Wanderer).
8 45 Betrayed by a friend. One of Winnie Lawson's Contacts or Allies betrays Winnie Lawson, ending Winnie Lawson's career. That Contact or Ally becomes a Rival or Enemy.
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