Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
24 |
Offered job by a patron. Now owe him a favor. |
3 |
26 |
Became a Agent (Intelligence). |
3 |
28 |
Accepted a deal with criminal or other figure under investigation. |
4 |
28 |
Failed to qualify for Star Marine (Marine). |
4 |
28 |
Switched to Drifter (Scavenger). |
4 |
29 |
Encounter a Psionic institute. |
4 |
29 |
Tested for psionic powers |
4 |
32 |
Forced to muster out. |
5 |
32 |
Became a Scout (Courier). |
5 |
36 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
6 |
36 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
38 |
Winnie Lawson accepted an offer of inducements to betray Winnie Lawson's faith. Gain 250,000 in cash. |
7 |
40 |
Returned to Drifter (Wanderer). |
7 |
44 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
44 |
Continued as Drifter (Wanderer). |
8 |
45 |
Betrayed by a friend. One of Winnie Lawson's Contacts or Allies betrays Winnie Lawson, ending Winnie Lawson's career. That Contact or Ally becomes a Rival or Enemy. |