Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
22 |
Winnie Phillips befriend a superior in the corporation or the colony. |
1 |
22 |
Promoted to Citizen (Worker) rank 1. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
24 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
3 |
24 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
26 |
Commanding officer takes an interest in Winnie Phillips's career. |
3 |
28 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
4 |
28 |
Continued as Navy (Line/Crew). |
4 |
31 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
5 |
31 |
Failed to qualify for Journalist (Entertainer). |
5 |
31 |
Became a Drifter (Barbarian). |
5 |
35 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
35 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
38 |
Winnie Phillips is sent to a new community or parish to preach The Word among the poor. |
6 |
39 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
39 |
Continued as Believer (Missionary/Humanitarian). |
7 |
42 |
Winnie Phillips come into conflict with a splinter group Winnie Phillips's own religion which maintains Winnie Phillips's version is the wrong one. Gain 2 Rivals. |
8 |
42 |
Switched to Drifter (Wanderer). |
8 |
46 |
Winnie Phillips run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |