Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
Zada Philpot is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
23 |
Find valuable salvage. |
3 |
25 |
Continued as Drifter (Wanderer). |
3 |
29 |
Betrayed by a friend. One of Zada Philpot's Contacts or Allies betrays Zada Philpot, ending Zada Philpot's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
29 |
Failed to qualify for Free Trader (Merchant). |
4 |
29 |
Continued as Drifter (Wanderer). |
4 |
30 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
5 |
30 |
Became a Rogue (Enforcer). |
5 |
32 |
Involved in the planning of an impressive heist. |
5 |
34 |
Promoted to Rogue (Enforcer) rank 1. |
6 |
34 |
Voluntarily left Enforcer |
6 |
34 |
Switched to Drifter (Barbarian). |
6 |
35 |
Attacked by enemies and injured. |
6 |
35 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
6 |
35 |
Gain Enemy if Zada Philpot don't already have one. |
6 |
38 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
38 |
Continued as Drifter (Barbarian). |
7 |
40 |
Drafted into Marine Support |
8 |
42 |
Became a Marine (Marine Support) with the new title Marine. |
8 |
44 |
Scarred. |
9 |
44 |
Switched to Drifter (Scavenger). |
9 |
46 |
Zada Philpot run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |