Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
21 |
Zelia Duncan join a gambling circle on board. |
1 |
22 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
24 |
Abuse Zelia Duncan's position for profit. |
3 |
26 |
Voluntarily left Line/Crew |
3 |
26 |
Became a Merchant (Free Trader). |
3 |
27 |
A good deal ensures Zelia Duncan is living the high life for a few years. |
3 |
30 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
30 |
Voluntarily left Free Trader |
4 |
30 |
Failed to qualify for Artist (Entertainer). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Returned to Navy (Line/Crew). |
4 |
32 |
Vessel participates in a diplomatic mission. |
4 |
32 |
Gain a contact. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Journalist (Entertainer). |
5 |
34 |
Became a Drifter (Wanderer). |
5 |
37 |
Find Ancient Technology. |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
42 |
Encounter a Psionic institute. |
6 |
42 |
Tested for psionic powers |
6 |
42 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
42 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
7 |
45 |
Gain a contact outside of normal circles. |
7 |
46 |
Promoted to Psion (Psi-Warrrior) rank 1. |