Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Suffer from a life-threatening illness. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
24 |
A new romantic starts. Gain an Ally. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Given advanced training in a specialist field |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Cavalry (Army). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
37 |
Rewarded for a successful mission. |
6 |
38 |
Continued as Agent (Law Enforcement). |
6 |
41 |
Rewarded for a successful mission. |
6 |
42 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
42 |
Continued as Agent (Law Enforcement). |
7 |
45 |
Established a network of contacts. Gain 3 contacts. |