Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Scientist). |
1 |
19 |
Assigned to work on a secret project for a patron or organisation. |
2 |
22 |
Continued as Scholar (Scientist). |
2 |
23 |
Assigned to work on a secret project for a patron or organisation. |
3 |
26 |
Continued as Scholar (Scientist). |
3 |
30 |
Caught cheating in some fashion, advancing Zelma Holland's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
3 |
30 |
Zelma Holland's work is sabotaged by unknown parties. Zelma Holland start again from scratch. |
3 |
30 |
Gain an Enemy |
3 |
30 |
Promoted to Scholar (Scientist) rank 1. |
4 |
30 |
Continued as Scholar (Scientist). |
4 |
32 |
Severely injured. Owe 5,000 for medical bills. |
5 |
32 |
Became a Drifter (Barbarian). |
5 |
35 |
Zelma Holland run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
35 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
39 |
Make an unexpected connection outside Zelma Holland's normal circles. Gain a Contact. |
7 |
39 |
Continued as Merchant (Merchant Marine). |
7 |
41 |
Zelma Holland's ship or starport is destroyed by criminals. Gain them as an Enemy. |
8 |
41 |
Switched to Drifter (Scavenger). |
8 |
42 |
Attacked by enemies and injured. |
8 |
42 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
8 |
42 |
Gain Enemy if Zelma Holland don't already have one. |