Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
21 |
Lost eye or limb. Owe 1,250 for medical bills. |
2 |
21 |
Failed to qualify for Line/Crew (Navy). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
25 |
Rewarded for a successful mission. |
2 |
25 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
25 |
Voluntarily left Law Enforcement |
3 |
25 |
Became a Scout (Explorer). |
3 |
29 |
Zelma Johnston's scout ship is one of the first on the scene to rescue the survivors of a disaster but Zelma Johnston fail to help. Gain an Enemy. |
3 |
29 |
Zelma Johnston's ship is damaged, and Zelma Johnston have to hitch-hike Zelma Johnston's way back across the stars to the nearest scout base. |
3 |
29 |
Gain 6 Contacts. Gain 1 Enemies. |
4 |
29 |
Continued as Scout (Explorer). |
4 |
30 |
Zelma Johnston's ship is damaged, and Zelma Johnston have to hitch-hike Zelma Johnston's way back across the stars to the nearest scout base. |
4 |
30 |
Gain 2 Contacts. Gain 2 Enemies. |
5 |
30 |
Became a Citizen (Worker). |
5 |
32 |
Zelma Johnston's business expands, Zelma Johnston's corporation grows, or the colony thrives. |
5 |
34 |
Promoted to Citizen (Worker) rank 1. |
6 |
34 |
Continued as Citizen (Worker). |
6 |
37 |
Zelma Johnston gain experience in a technical field as a computer operator or surveyor. |
7 |
38 |
Continued as Citizen (Worker). |
7 |
41 |
A revolution, attack or other unusual event throws Zelma Johnston's life into chaos, forcing Zelma Johnston to leave the planet. |
8 |
41 |
Became a Noble (Administrator) with the new title Assistant. |
8 |
42 |
Inherit a gift from a rich relative. |
8 |
45 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
9 |
45 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
45 |
Retired at age 45. |