Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
25 |
Attacked by enemies that Zetta Lord easily defeat. |
2 |
25 |
Gain Enemy if Zetta Lord don't already have one. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Citizen (Corporate). |
3 |
27 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
27 |
Switched to Drifter (Barbarian). |
4 |
31 |
Suffer from a life-threatening illness. |
5 |
31 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
33 |
Gained a contact. |
5 |
35 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
6 |
35 |
Continued as Believer (Missionary/Humanitarian). |
6 |
39 |
Opponents of Zetta Lord's belief system ambush Zetta Lord. |
6 |
39 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
7 |
39 |
Returned to Drifter (Scavenger). |
7 |
42 |
Victim of a crime |
7 |
43 |
Forced to muster out. |
8 |
43 |
Returned to Believer (Missionary/Humanitarian). |
8 |
46 |
Zetta Lord retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |