Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
A prank goes horribly wrong. Gain a Rival. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
25 |
Became a Drifter (Scavenger). |
2 |
26 |
Contact with Government. |
3 |
29 |
Continued as Drifter (Scavenger). |
3 |
33 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
4 |
33 |
Failed to qualify for Scientist (Scholar). |
4 |
33 |
Continued as Drifter (Scavenger). |
4 |
37 |
Forced to muster out. |
5 |
37 |
Failed to qualify for Courier (Scout). |
5 |
37 |
Switched to Drifter (Wanderer). |
5 |
40 |
Zettie Borthwell run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
40 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
43 |
Zettie Borthwell faith enjoys an explosion of popularity largely thanks to Zettie Borthwell's efforts. |
6 |
43 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
6 |
44 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
7 |
44 |
Continued as Believer (Missionary/Humanitarian). |
7 |
47 |
Zettie Borthwell is caught in the periphery of a scandal. |
7 |
47 |
Demoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |