Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
22 |
Zettie Woods learn something Zettie Woods should not have – a corporate secret, a political scandal – which Zettie Woods can profit from illegally. |
1 |
22 |
Gain a criminal contact. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
26 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
2 |
26 |
Promoted to Citizen (Corporate) rank 1. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
28 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
28 |
Became a Drifter (Barbarian). |
4 |
32 |
Encounter a Psionic institute. |
4 |
32 |
Tested for psionic powers |
5 |
32 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
5 |
35 |
Psionic strength increases. |
5 |
36 |
Promoted to Psion (Psi-Warrrior) rank 1. |
6 |
36 |
Continued as Psion (Psi-Warrrior). |
6 |
38 |
Refuse to misuse powers for personal gain. |
6 |
40 |
Promoted to Psion (Psi-Warrrior) rank 2 with the new title Knight. |
7 |
40 |
Continued as Psion (Psi-Warrrior). |
7 |
44 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
44 |
Continued as Psion (Psi-Warrrior). |
8 |
46 |
Telepathically contact something dangerous. Suffer from persistent and terrifying nightmares. |
9 |
46 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
46 |
Retired at age 46. |