Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
A prank goes horribly wrong. Gain an Enemy |
1 |
27 |
Left the colonies. |
2 |
27 |
Became a Drifter (Scavenger). |
2 |
31 |
Attempted a risky adventure and was wildly successful. |
2 |
31 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
31 |
Continued as Drifter (Scavenger). |
3 |
33 |
Good fortune |
3 |
35 |
Forced to muster out. |
4 |
35 |
Failed to qualify for Field Researcher (Scholar). |
4 |
35 |
Submitted to the draft. |
4 |
35 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
36 |
A series of bad deals and decisions force Zoe Wright into bankruptcy. Zoe Wright salvages what Zoe Wright can. |
5 |
36 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
38 |
Zoe Wright is sent to a new community or parish to preach The Word among the poor. |
5 |
40 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
6 |
40 |
Continued as Believer (Missionary/Humanitarian). |
6 |
42 |
Zoe Wright refuse to secretly provide religious rites for a dying leader or noble, because they do not share Zoe Wright's faith. |
6 |
44 |
Forced to muster out. |
7 |
44 |
Switched to Drifter (Wanderer). |
7 |
48 |
Drafted into Merchant Marine |