Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Line/Crew (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Befriended by a senior agent. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
23 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
23 |
Became a Scout (Surveyor). |
3 |
26 |
A-abpate Pasab inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
4 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
27 |
A series of bad deals and decisions force A-abpate Pasab into bankruptcy. A-abpate Pasab salvages what A-abpate Pasab can. |
5 |
27 |
Failed to qualify for Courier (Scout). |
5 |
27 |
Became a Drifter (Barbarian). |
5 |
31 |
Betrayed by a friend. One of A-abpate Pasab's Contacts or Allies betrays A-abpate Pasab, ending A-abpate Pasab's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
31 |
Became a Citizen (Corporate). |
6 |
32 |
Spent time maintaining and using heavy vehicles. |
6 |
35 |
Promoted to Citizen (Corporate) rank 1. |
7 |
35 |
Voluntarily left Corporate |
7 |
35 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
38 |
A-abpate Pasab is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
7 |
39 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
8 |
39 |
Continued as Believer (Missionary/Humanitarian). |
8 |
40 |
Someone more charismatic but less devout than A-abpate Pasab has become A-abpate Pasab's superior. |
9 |
43 |
Continued as Believer (Missionary/Humanitarian). |
9 |
44 |
A-abpate Pasab faith is shaken. |
10 |
47 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
47 |
Retired at age 47. |