Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Worker (Citizen). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Aaim Asa run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Became a Citizen (Corporate). |
2 |
22 |
Advanced training in a specialist field. |
2 |
24 |
Promoted to Citizen (Corporate) rank 1. |
3 |
24 |
Continued as Citizen (Corporate). |
3 |
27 |
A revolution, attack or other unusual event throws Aaim Asa's life into chaos, forcing Aaim Asa to leave the planet. |
4 |
27 |
Became a Scout (Courier). |
4 |
31 |
Aaim Asa's scout ship is one of the first on the scene to rescue the survivors of a disaster but Aaim Asa fail to help. Gain an Enemy. |
4 |
31 |
Psychologically damaged by Aaim Asa's time in the scouts. |
5 |
31 |
Continued as Scout (Courier). |
5 |
33 |
When dealing with an alien race, Aaim Asa botch an opportunity to gather extra intelligence about them. |
5 |
33 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
5 |
35 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
6 |
35 |
Continued as Scout (Courier). |
6 |
39 |
Encounter a Psionic institute. |
6 |
39 |
Tested for psionic powers |
7 |
39 |
Continued as Scout (Courier). |
7 |
40 |
Perform an exemplary service for the scouts. |
7 |
43 |
Forced to muster out. |
8 |
43 |
Failed to qualify for Free Trader (Merchant). |
8 |
43 |
Switched to Drifter (Barbarian). |
8 |
47 |
Aaim Asa do not know what happened to Aaim Asa. There is a gap in Aaim Asa's memory. |