Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Surveyor (Scout). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Given advanced training in a specialist field |
2 |
22 |
Continued as Merchant (Merchant Marine). |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Risk Abbie Jephcots's fortune on a possibility lucrative deal and win. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Pirate (Rogue). |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
34 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
37 |
Abbie Jephcots run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
37 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
39 |
Opponents of Abbie Jephcots's belief system ambush Abbie Jephcots. |
6 |
39 |
Scarred. Owe 5,000 for medical bills. |
7 |
39 |
Returned to Drifter (Wanderer). |
7 |
41 |
Contact with Government. |
7 |
43 |
Forced to muster out. |
8 |
43 |
Became a Citizen (Colonist). |
8 |
47 |
A revolution, attack or other unusual event throws Abbie Jephcots's life into chaos, forcing Abbie Jephcots to leave the planet. |