Abbie Jephcots  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia, Imperium 49 F 3 (-1) 3 (-1) 9 (1) 2 (-2) 12 (2) 6 (0)3392C6
Rosacea
 
Skills
Animals (Veterinary) 2
Art (Presentation) 0
Athletics 0
Broker 0
Drive 0
Electronics (Sensors) 1
Gambler 1
Jack-of-All-Trades 1
Mechanic 0
Melee (Unarmed) 1
Persuade 1
Recon 0
Science (Social Sciences) 0
Steward 0
Streetwise 3
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman03
Drifter Wanderer 13
Believer Holy Warrior Hopeful01
Citizen Colonist 01
 
Term Age History
1 18 Failed to qualify for Surveyor (Scout).
1 18 Submitted to the draft.
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 19 Given advanced training in a specialist field
2 22 Continued as Merchant (Merchant Marine).
3 26 Continued as Merchant (Merchant Marine).
3 29 Risk Abbie Jephcots's fortune on a possibility lucrative deal and win.
3 30 Forced to muster out.
4 30 Failed to qualify for Pirate (Rogue).
4 30 Became a Drifter (Wanderer).
4 34 Promoted to Drifter (Wanderer) rank 1.
5 34 Continued as Drifter (Wanderer).
5 37 Abbie Jephcots run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
6 37 Became a Believer (Holy Warrior) with the new title Hopeful.
6 39 Opponents of Abbie Jephcots's belief system ambush Abbie Jephcots.
6 39 Scarred. Owe 5,000 for medical bills.
7 39 Returned to Drifter (Wanderer).
7 41 Contact with Government.
7 43 Forced to muster out.
8 43 Became a Citizen (Colonist).
8 47 A revolution, attack or other unusual event throws Abbie Jephcots's life into chaos, forcing Abbie Jephcots to leave the planet.
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