Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
A series of bad deals and decisions force Ada Riley into bankruptcy. Ada Riley salvages what Ada Riley can. |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
23 |
Ada Riley run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
23 |
Failed to qualify for Intelligence (Agent). |
3 |
23 |
Switched to Drifter (Barbarian). |
3 |
25 |
A new romantic starts. Gain an Ally. |
4 |
27 |
Continued as Drifter (Barbarian). |
4 |
28 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
28 |
Failed to qualify for Enforcer (Rogue). |
5 |
28 |
Continued as Drifter (Barbarian). |
5 |
31 |
Find an Alien Artifact. |
6 |
32 |
Continued as Drifter (Barbarian). |
6 |
34 |
Ada Riley do not know what happened to Ada Riley. There is a gap in Ada Riley's memory. |
7 |
34 |
Returned to Merchant (Merchant Marine). |
7 |
38 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
38 |
Forced to muster out. |
8 |
38 |
Failed to qualify for Enforcer (Rogue). |
8 |
38 |
Returned to Drifter (Barbarian). |
8 |
39 |
Suffer from a life-threatening illness. |
9 |
39 |
Became a Scout (Courier). |
9 |
42 |
Ada Riley's ship is damaged, and Ada Riley have to hitch-hike Ada Riley's way back across the stars to the nearest scout base. |
9 |
42 |
Gain 4 Contacts. Gain 1 Enemies. |
10 |
42 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
42 |
Retired at age 42. |
10 |
42 |
Retired. |
10 |
45 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
11 |
46 |
Aging Crisis. Owe 30,000 for medical bills. |