Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Adda Davidson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
22 |
Became a Entertainer (Journalist). |
2 |
24 |
Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
3 |
26 |
Continued as Entertainer (Journalist). |
3 |
29 |
An investigation, tour, project or expedition goes wrong, stranding Adda Davidson far from home. |
4 |
29 |
Became a Merchant (Free Trader). |
4 |
33 |
Embroiled in legal trouble. |
4 |
33 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
33 |
Continued as Merchant (Free Trader). |
5 |
36 |
Make an unexpected connection outside Adda Davidson's normal circles. Gain a Contact. |
5 |
37 |
Promoted to Merchant (Free Trader) rank 2. |
6 |
37 |
Voluntarily left Free Trader |
6 |
37 |
Switched to Drifter (Wanderer). |
6 |
41 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
41 |
Continued as Drifter (Wanderer). |
7 |
43 |
Find valuable salvage. |
8 |
45 |
Continued as Drifter (Wanderer). |
8 |
49 |
Adda Davidson do not know what happened to Adda Davidson. There is a gap in Adda Davidson's memory. |