Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
A prank goes horribly wrong. Gain an Enemy |
1 |
24 |
Failed as a colonist. |
2 |
24 |
Became a Rogue (Enforcer). |
2 |
27 |
Adeline Fabble spend months in the dangerous criminal underworld. |
3 |
28 |
Attempted to change assignments. |
3 |
28 |
Failed to qualify for Thief (Rogue). |
3 |
28 |
Continued as Rogue (Enforcer). |
3 |
31 |
Arrested and charged. |
3 |
31 |
Failed to defend self. Gain an Enemy and go to prison. |
4 |
32 |
Became a Prisoner (Inmate). |
4 |
35 |
Offended a prison gang Adeline Fabble tried to join. Gain an Enemy. |
4 |
36 |
Promoted to Prisoner (Inmate) rank 1. |
4 |
36 |
Paroled from prison. |
5 |
36 |
Became a Scout (Explorer). |
5 |
39 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
40 |
Continued as Scout (Explorer). |
6 |
43 |
Spend several years jumping from world to world in Adeline Fabble's scout ship. |
6 |
44 |
Forced to muster out. |
7 |
44 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
47 |
Adeline Fabble accepted an offer of inducements to betray Adeline Fabble's faith. Gain 570,000 in cash. |
7 |
48 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |