Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Explorer (Scout). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Adell Buckman's scout ship is one of the first on the scene to rescue the survivors of a disaster but Adell Buckman fail to help. Gain an Enemy. |
1 |
20 |
Adell Buckman have no idea what happened to Adell Buckman – they found Adell Buckman's ship drifting on the fringes of friendly space. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
25 |
Psychologically damaged by Adell Buckman's time in the scouts. |
3 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
27 |
Make an unexpected connection outside Adell Buckman's normal circles. Gain a Contact. |
3 |
29 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
29 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
A sudden war destroys Adell Buckman's trade routes and contacts, forcing Adell Buckman to flee that region of space. |
4 |
32 |
Gain rebels as Enemy |
4 |
33 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
33 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
Good fortune |
5 |
37 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
6 |
37 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Embroiled in legal trouble. |
6 |
41 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
7 |
41 |
Continued as Merchant (Merchant Marine). |
7 |
43 |
Embroiled in legal trouble. |
7 |
45 |
Forced to muster out. |
8 |
45 |
Became a Agent (Intelligence). |
8 |
49 |
Life ruined by a criminal gang. Gain the gang as an Enemy |