Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Gained a contact. |
1 |
24 |
Failed as a colonist. |
2 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
27 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
28 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
28 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
A sudden war destroys Adline McNamara's trade routes and contacts, forcing Adline McNamara to flee that region of space. |
3 |
30 |
Gain rebels as Enemy |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
31 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
34 |
Forced to continue current assignment. |
4 |
34 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
38 |
Betrayed by a friend. One of Adline McNamara's Contacts or Allies betrays Adline McNamara, ending Adline McNamara's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
38 |
Became a Entertainer (Artist). |
6 |
42 |
Adline McNamara is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
7 |
42 |
Failed to qualify for Courier (Scout). |
7 |
42 |
Switched to Drifter (Scavenger). |
7 |
45 |
Betrayed by a friend. One of Adline McNamara's Contacts or Allies betrays Adline McNamara, ending Adline McNamara's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
45 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
47 |
Adline McNamara aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |