Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Aimee Fuller have no idea what happened to Aimee Fuller – they found Aimee Fuller's ship drifting on the fringes of friendly space. |
2 |
20 |
Failed to qualify for Merchant Academy. |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
24 |
Attacked by enemies and injured. |
2 |
24 |
Nearly killed. Owe 17,500 for medical bills. |
2 |
24 |
Gain Enemy if Aimee Fuller don't already have one. |
3 |
24 |
Continued as Drifter (Wanderer). |
3 |
25 |
Aimee Fuller do not know what happened to Aimee Fuller. There is a gap in Aimee Fuller's memory. |
4 |
25 |
Became a Scholar (Physician). |
4 |
28 |
Win a prestigious prize for Aimee Fuller's work. |
4 |
29 |
Promoted to Scholar (Physician) rank 1. |
5 |
29 |
Continued as Scholar (Physician). |
5 |
31 |
Work leads to a considerable breakthrough. |
5 |
33 |
Promoted to Scholar (Physician) rank 2. |
6 |
33 |
Continued as Scholar (Physician). |
6 |
37 |
Entangled in a bureaucratic or legal morass that distracts Aimee Fuller from Aimee Fuller's work. |
6 |
37 |
Promoted to Scholar (Physician) rank 3. |
7 |
37 |
Continued as Scholar (Physician). |
7 |
40 |
Agreed to perform research that goes against Aimee Fuller's conscience. Gain 3 Enemies. |
7 |
41 |
Promoted to Scholar (Physician) rank 4. |
8 |
41 |
Attempted to change assignments. |
8 |
41 |
Failed to qualify for Field Researcher (Scholar). |
8 |
41 |
Continued as Scholar (Physician). |
8 |
43 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
8 |
45 |
Promoted to Scholar (Physician) rank 5. |
9 |
45 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
45 |
Retired at age 45. |
9 |
45 |
Continued as Scholar (Physician). |
9 |
47 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
49 |
Aging Crisis. Owe 60,000 for medical bills. |