Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
2 |
19 |
Failed to qualify for Flight (Navy). |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
20 |
Aka O-pakpe do not know what happened to Aka O-pakpe. There is a gap in Aka O-pakpe's memory. |
3 |
20 |
Failed to qualify for Performer (Entertainer). |
3 |
20 |
Switched to Drifter (Wanderer). |
3 |
24 |
Suffer from a life-threatening illness. |
4 |
24 |
Became a Merchant (Free Trader). |
4 |
25 |
Aka O-pakpe's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
25 |
Failed to qualify for Explorer (Scout). |
5 |
25 |
Submitted to the draft. |
5 |
25 |
Switched to Scout (Explorer) with previous rank. |
5 |
26 |
Aka O-pakpe have no idea what happened to Aka O-pakpe – they found Aka O-pakpe's ship drifting on the fringes of friendly space. |
6 |
26 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
26 |
Returned to Drifter (Wanderer). |
6 |
28 |
Attempted a risky adventure and was sent to prison. |
6 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
30 |
Became a Prisoner (Fixer). |
7 |
32 |
Persecuted by a prison gang. |
8 |
34 |
Aging Crisis. Owe 50,000 for medical bills. |
8 |
34 |
Retired at age 34. |
8 |
34 |
Continued as Prisoner (Fixer). |
8 |
36 |
Disgraced. Word of Aka O-pakpe's criminal past reaches Aka O-pakpe's homeworld. |
9 |
38 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
38 |
Switched to Prisoner (Inmate) with previous rank. |
9 |
40 |
A guard takes a dislike to Aka O-pakpe. |
10 |
42 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
42 |
Returned to Prisoner (Fixer). |
10 |
43 |
Good Behaviour. |
10 |
46 |
Promoted to Prisoner (Fixer) rank 1. |
11 |
46 |
Aging Crisis. Owe 10,000 for medical bills. |