Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
19 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
2 |
19 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
23 |
Alicia Harper come into conflict with a splinter group Alicia Harper's own religion which maintains Alicia Harper's version is the wrong one. Gain 2 Rivals. |
3 |
23 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
24 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
3 |
27 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
31 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
36 |
A good deal ensures Alicia Harper is living the high life for a few years. |
6 |
39 |
Forced to muster out. |
7 |
39 |
Became a Scholar (Field Researcher). |
7 |
42 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
7 |
43 |
Forced to continue current assignment. |
7 |
43 |
Promoted to Scholar (Field Researcher) rank 1. |
8 |
43 |
Continued as Scholar (Field Researcher). |
8 |
46 |
Win a prestigious prize for Alicia Harper's work. |
8 |
47 |
Promoted to Scholar (Field Researcher) rank 2. |