Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
2 |
19 |
Became a Citizen (Worker). |
2 |
22 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
22 |
Failed to qualify for Corporate Agent (Agent). |
3 |
22 |
Submitted to the draft. |
3 |
22 |
Became a Army (Army Support) with the new title Private. |
3 |
25 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
3 |
25 |
Gain rebels as Enemy |
4 |
25 |
Became a Drifter (Barbarian). |
4 |
26 |
Severely injured. Owe 5,000 for medical bills. |
5 |
26 |
Switched to Merchant (Free Trader). |
5 |
28 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
30 |
Promoted to Merchant (Free Trader) rank 1. |
6 |
30 |
Continued as Merchant (Free Trader). |
6 |
34 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
34 |
Promoted to Merchant (Free Trader) rank 2. |
7 |
34 |
Continued as Merchant (Free Trader). |
7 |
37 |
A sudden war destroys Allison Head's trade routes and contacts, forcing Allison Head to flee that region of space. |
7 |
37 |
Gain rebels as Enemy |
8 |
37 |
Became a Noble (Dilettante) with the new title Wastrel. |
8 |
40 |
time as a ruler or playboy gives Allison Head a wide range of experiences. |
8 |
41 |
Promoted to Noble (Dilettante) rank 1. |
9 |
41 |
Continued as Noble (Dilettante). |
9 |
43 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
45 |
Promoted to Noble (Dilettante) rank 2 with the new title Ingrate. |
10 |
45 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
45 |
Retired at age 45. |
10 |
45 |
Continued as Noble (Dilettante). |
10 |
49 |
Refused a challenge to a duel for Allison Head's honour and standing. |
11 |
49 |
Aging Crisis. Owe 40,000 for medical bills. |