Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
19 |
Spend several years jumping from world to world in Anna Fillanes's scout ship. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scout (Explorer) with previous rank. |
2 |
26 |
Severely injured. Owe 2,500 for medical bills. |
3 |
26 |
Failed to qualify for Merchant Academy. |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
30 |
Find Ancient Technology. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
33 |
Find valuable salvage. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
37 |
Birth or Death involving a family member or close friend. |
5 |
38 |
Promoted to Drifter (Wanderer) rank 2. |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
41 |
Attempted a risky adventure and was wildly successful. |
6 |
42 |
Promoted to Drifter (Wanderer) rank 3. |
7 |
42 |
Continued as Drifter (Wanderer). |
7 |
44 |
Anna Fillanes run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
44 |
Entered Merchant Academy with the Business curriculum. |
8 |
47 |
Become leader in social movement. |
8 |
47 |
Gain an Ally and an Enemy. |
8 |
48 |
Graduated. |