Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Marine Academy) |
1 |
22 |
Good fortune |
1 |
22 |
Dropped out of military academy. |
2 |
22 |
Became a Citizen (Colonist). |
2 |
26 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
3 |
26 |
Became a Scout (Courier). |
3 |
30 |
Anner Lamb's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
4 |
30 |
Continued as Scout (Courier). |
4 |
31 |
When dealing with an alien race, Anner Lamb botch an opportunity to gather extra intelligence about them. |
4 |
31 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
5 |
34 |
Continued as Scout (Courier). |
5 |
35 |
Anner Lamb's ship is damaged, and Anner Lamb have to hitch-hike Anner Lamb's way back across the stars to the nearest scout base. |
5 |
35 |
Gain 3 Contacts. Gain 1 Enemies. |
6 |
35 |
Returned to Citizen (Colonist). |
6 |
37 |
Anner Lamb's business expands, Anner Lamb's corporation grows, or the colony thrives. |
7 |
39 |
Continued as Citizen (Colonist). |
7 |
40 |
Severely injured. Fully recovered. |
8 |
40 |
Failed to qualify for Free Trader (Merchant). |
8 |
40 |
Submitted to the draft. |
8 |
40 |
Became a Army (Infantry) with the new title Private. |
8 |
43 |
Gained a contact. |
8 |
44 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
9 |
44 |
Attempted to change assignments. |
9 |
44 |
Failed to qualify for Cavalry (Army). |
9 |
44 |
Continued as Army (Infantry). |
9 |
48 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
9 |
48 |
Attempt at commissioned failed. |
10 |
48 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
48 |
Retired at age 48. |