Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Made lifelong friends. Gain 1 Allies. |
1 |
24 |
Failed as a colonist. |
2 |
24 |
Became a Merchant (Broker). |
2 |
27 |
Embroiled in legal trouble. |
3 |
28 |
Continued as Merchant (Broker). |
3 |
30 |
Anner Ryan's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
30 |
Became a Navy (Flight) with the new title Crewman. |
4 |
33 |
Lost eye or limb. Fully recovered. |
5 |
33 |
Became a Rogue (Thief). |
5 |
37 |
A new romantic starts. Gain an Ally. |
5 |
37 |
Promoted to Rogue (Thief) rank 1. |
6 |
37 |
Continued as Rogue (Thief). |
6 |
41 |
A job goes wrong, forcing Anner Ryan to flee off-planet. |
7 |
41 |
Failed to qualify for Courier (Scout). |
7 |
41 |
Became a Drifter (Scavenger). |
7 |
44 |
Find Ancient Technology. |
8 |
45 |
Voluntarily left Scavenger |
8 |
45 |
Became a Noble (Diplomat) with the new title Intern. |
8 |
49 |
Anner Ryan manipulate and charm Anner Ryan's way through high society. Gain a Rival and an Ally. |
8 |
49 |
Forced to continue current assignment. |
8 |
49 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |