Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Go undercover to investigate an enemy. |
1 |
19 |
A job goes wrong, forcing Annette Anderson to flee off-planet. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
25 |
Uncover a major conspiracy against Annette Anderson's employers. |
2 |
26 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
28 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
28 |
Failed to qualify for Line/Crew (Navy). |
4 |
28 |
Became a Drifter (Barbarian). |
4 |
32 |
Attempted a risky adventure and was injured. |
4 |
32 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
4 |
32 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
32 |
Continued as Drifter (Barbarian). |
5 |
35 |
A new romantic starts. Gain an Ally. |
5 |
36 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
6 |
36 |
Continued as Drifter (Barbarian). |
6 |
37 |
Attacked by enemies that Annette Anderson easily defeat. |
6 |
37 |
Gain Enemy if Annette Anderson don't already have one. |
6 |
40 |
Forced to continue current assignment. |
6 |
40 |
Promoted to Drifter (Barbarian) rank 3. |
7 |
40 |
Continued as Drifter (Barbarian). |
7 |
42 |
Annette Anderson do not know what happened to Annette Anderson. There is a gap in Annette Anderson's memory. |
8 |
42 |
Entered Merchant Academy with the Business curriculum. |
8 |
44 |
Made lifelong friends. Gain 1 Allies. |
8 |
46 |
Graduated. |