Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
When dealing with an alien race, Annette Carnall botch an opportunity to gather extra intelligence about them. |
1 |
20 |
Annette Carnall inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
2 |
22 |
Continued as Scout (Courier). |
2 |
25 |
Spend several years jumping from world to world in Annette Carnall's scout ship. |
2 |
26 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scout (Explorer) with previous rank. |
3 |
29 |
Lost eye or limb. |
4 |
29 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
31 |
During a battle, defeat or victory depends on Annette Carnall's actions. Annette Carnall actions lead to an honorabe discharge. |
5 |
31 |
Failed to qualify for Merchant Academy. |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Returned to Scout (Courier). |
5 |
32 |
Annette Carnall's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
6 |
35 |
Voluntarily left Courier |
6 |
35 |
Became a Noble (Dilettante) with the new title Wastrel. |
6 |
39 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
39 |
Continued as Noble (Dilettante). |
7 |
43 |
Become deeply involved in politics on Annette Carnall's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
8 |
43 |
Continued as Noble (Dilettante). |
8 |
46 |
Gained a contact. |
8 |
47 |
Promoted to Noble (Dilettante) rank 1. |