Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
A new romantic starts. Gain an Ally. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
24 |
Arizona Austin do not know what happened to Arizona Austin. There is a gap in Arizona Austin's memory. |
3 |
24 |
Became a Scholar (Scientist). |
3 |
25 |
Entangled in a bureaucratic or legal morass that distracts Arizona Austin from Arizona Austin's work. |
4 |
28 |
Continued as Scholar (Scientist). |
4 |
32 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
32 |
Continued as Scholar (Scientist). |
5 |
35 |
An expedition or voyage goes wrong, leaving Arizona Austin stranded in the wilderness. |
6 |
36 |
Continued as Scholar (Scientist). |
6 |
37 |
Make a breakthrough in Arizona Austin's field. |
6 |
40 |
Promoted to Scholar (Scientist) rank 1. |
7 |
40 |
Voluntarily left Scientist |
7 |
40 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
44 |
Voluntarily left Merchant Marine |
8 |
44 |
Switched to Drifter (Scavenger). |
8 |
48 |
Betrayed by a friend. One of Arizona Austin's Contacts or Allies betrays Arizona Austin, ending Arizona Austin's career. That Contact or Ally becomes a Rival or Enemy. |