Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Imperial trade restrictions force Arline Harrison out of business. |
2 |
22 |
Became a Citizen (Corporate). |
2 |
26 |
Arline Harrison befriend a superior in the corporation or the colony. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
29 |
A revolution, attack or other unusual event throws Arline Harrison's life into chaos, forcing Arline Harrison to leave the planet. |
4 |
29 |
Became a Rogue (Enforcer). |
4 |
33 |
Arline Harrison spend months in the dangerous criminal underworld. |
4 |
33 |
Promoted to Rogue (Enforcer) rank 1. |
5 |
33 |
Continued as Rogue (Enforcer). |
5 |
37 |
A police detective or rival criminal forces Arline Harrison to flee and vows to hunt Arline Harrison down. Gain an Enemy. |
6 |
37 |
Became a Scout (Explorer). |
6 |
40 |
Severely injured. Owe 5,000 for medical bills. |
7 |
40 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
41 |
A new romantic starts. Gain an Ally. |
8 |
44 |
Continued as Believer (Missionary/Humanitarian). |
8 |
47 |
Arline Harrison retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
8 |
48 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |