Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Physician (Scholar). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
20 |
Arrie Hand foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Line/Crew (Navy). |
2 |
22 |
Continued as Navy (Flight). |
2 |
25 |
During a battle, defeat or victory depends on Arrie Hand's actions. Arrie Hand actions lead to an honorabe discharge. |
3 |
25 |
Failed to qualify for Army Support (Army). |
3 |
25 |
Became a Drifter (Wanderer). |
3 |
27 |
Good fortune |
3 |
29 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
29 |
Continued as Drifter (Wanderer). |
4 |
32 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
5 |
32 |
Failed to qualify for Thief (Rogue). |
5 |
32 |
Continued as Drifter (Wanderer). |
5 |
34 |
Arrie Hand run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
34 |
Failed to qualify for Physician (Scholar). |
6 |
34 |
Continued as Drifter (Wanderer). |
6 |
37 |
Offered job by a patron. Now owe him a favor. |
7 |
38 |
Became a Merchant (Broker). |
7 |
39 |
Given advanced training in a specialist field |
8 |
42 |
Continued as Merchant (Broker). |
8 |
45 |
Embroiled in legal trouble. |
8 |
46 |
Promoted to Merchant (Broker) rank 1. |
9 |
46 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
46 |
Retired at age 46. |