Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
20 |
Artie Reid's ship or starport is destroyed by criminals. Gain them as an Enemy. |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
26 |
Artie Reid's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
26 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
28 |
Rewarded for a successful mission. |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
32 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
34 |
Continued as Agent (Law Enforcement). |
5 |
37 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
6 |
37 |
Became a Entertainer (Performer). |
6 |
40 |
An investigation, tour, project or expedition goes wrong, stranding Artie Reid far from home. |
7 |
40 |
Failed to qualify for Field Researcher (Scholar). |
7 |
40 |
Became a Drifter (Wanderer). |
7 |
41 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
8 |
41 |
Switched to Merchant (Free Trader). |
8 |
42 |
Embroiled in legal trouble. |
8 |
45 |
Promoted to Merchant (Free Trader) rank 1. |
9 |
45 |
Continued as Merchant (Free Trader). |
9 |
48 |
Imperial trade restrictions force Artie Reid out of business. |