Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Business curriculum. |
1 |
19 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Graduated. |
2 |
22 |
Became a Merchant (Broker). |
2 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
24 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
2 |
26 |
Promoted to Merchant (Broker) rank 2. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
30 |
Make an unexpected connection outside Artie Seddon's normal circles. Gain a Contact. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
34 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
5 |
34 |
Voluntarily left Broker |
5 |
34 |
Failed to qualify for Thief (Rogue). |
5 |
34 |
Became a Drifter (Wanderer). |
5 |
36 |
Nearly killed. Owe 17,500 for medical bills. |
6 |
36 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
38 |
Artie Seddon have been following false teachings! |
7 |
40 |
Continued as Believer (Missionary/Humanitarian). |
7 |
41 |
Artie Seddon refuse to secretly provide religious rites for a dying leader or noble, because they do not share Artie Seddon's faith. |
7 |
44 |
Forced to muster out. |
8 |
44 |
Failed to qualify for Colonist (Citizen). |
8 |
44 |
Returned to Drifter (Wanderer). |
8 |
45 |
Artie Seddon do not know what happened to Artie Seddon. There is a gap in Artie Seddon's memory. |
9 |
45 |
Became a Agent (Intelligence). |
9 |
46 |
Go undercover to investigate an enemy. |
9 |
46 |
Betrayed by a friend. One of Artie Seddon's Contacts or Allies betrays Artie Seddon, ending Artie Seddon's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
49 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
10 |
49 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
49 |
Retired at age 49. |