Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
22 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
2 |
22 |
Failed to qualify for Free Trader (Merchant). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
25 |
Suffer from a life-threatening illness. |
3 |
25 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
27 |
Arvilla Desmond come into conflict with a splinter group Arvilla Desmond's own religion which maintains Arvilla Desmond's version is the wrong one. Gain 1 Rivals. |
4 |
27 |
Became a Citizen (Corporate). |
4 |
28 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
28 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
5 |
30 |
Opponents of Arvilla Desmond's belief system ambush Arvilla Desmond. |
5 |
30 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
6 |
30 |
Switched to Drifter (Barbarian). |
6 |
34 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
34 |
Continued as Drifter (Barbarian). |
7 |
36 |
Arvilla Desmond do not know what happened to Arvilla Desmond. There is a gap in Arvilla Desmond's memory. |
8 |
36 |
Returned to Believer (Holy Warrior). |
8 |
40 |
Arvilla Desmond come into conflict with a splinter group Arvilla Desmond's own religion which maintains Arvilla Desmond's version is the wrong one. Gain 3 Rivals. |
9 |
40 |
Returned to Drifter (Barbarian). |
9 |
43 |
Attacked by enemies and injured. |
9 |
43 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
43 |
Gain Enemy if Arvilla Desmond don't already have one. |
10 |
44 |
Continued as Drifter (Barbarian). |
10 |
47 |
Arvilla Desmond do not know what happened to Arvilla Desmond. There is a gap in Arvilla Desmond's memory. |
11 |
47 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
47 |
Retired at age 47. |