Term |
Age |
History |
---|
1 |
18 |
Became a Noble (Administrator) with the new title Assistant. |
1 |
21 |
Join a conspiracy of nobles that were caught. |
1 |
21 |
Political manoeuvrings usurp Arvilla Holland's position. Gain a Rival. |
1 |
22 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
2 |
22 |
Continued as Noble (Administrator). |
2 |
25 |
Inherit a gift from a rich relative. |
3 |
26 |
Voluntarily left Administrator |
3 |
26 |
Failed to qualify for Thief (Rogue). |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
30 |
Attacked by enemies that Arvilla Holland easily defeat. |
3 |
30 |
Gain Enemy if Arvilla Holland don't already have one. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
34 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
34 |
Voluntarily left Wanderer |
5 |
34 |
Became a Scout (Courier). |
5 |
38 |
Good fortune |
6 |
38 |
Continued as Scout (Courier). |
6 |
41 |
Arvilla Holland's scout ship is one of the first on the scene to rescue the survivors of a disaster but Arvilla Holland fail to help. Gain an Enemy. |
6 |
41 |
Nearly killed. Fully recovered. Owe 10,000 for medical bills. |
7 |
42 |
Voluntarily left Courier |
7 |
42 |
Switched to Drifter (Scavenger). |
7 |
43 |
Attacked by enemies that Arvilla Holland easily defeat. |
7 |
43 |
Gain Enemy if Arvilla Holland don't already have one. |