Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
22 |
A prank goes horribly wrong. Gain a Rival. |
1 |
22 |
Graduated with honors. Gain an enemy who is upset that Augusta Carr left the community. |
2 |
22 |
Became a Psion (Wild Talent). |
2 |
23 |
Achieve a new level of discipline in Augusta Carr's powers/ |
2 |
26 |
Promoted to Psion (Wild Talent) rank 1 with the new title Survivor. |
3 |
26 |
Continued as Psion (Wild Talent). |
3 |
27 |
Gain a contact outside of normal circles. |
4 |
30 |
Continued as Psion (Wild Talent). |
4 |
32 |
Refuse to misuse powers for personal gain. |
4 |
34 |
Promoted to Psion (Wild Talent) rank 2. |
5 |
34 |
Continued as Psion (Wild Talent). |
5 |
36 |
Moved to a new world. |
5 |
38 |
Promoted to Psion (Wild Talent) rank 3 with the new title Witch. |
6 |
38 |
Continued as Psion (Wild Talent). |
6 |
41 |
Psionic abilities make Augusta Carr uncomfortable to be around. One contact or ally becomes a rival. |
6 |
42 |
Promoted to Psion (Wild Talent) rank 4. |
7 |
42 |
Continued as Psion (Wild Talent). |
7 |
46 |
Pick up potentially useful information using Augusta Carr's psychic powers. |
7 |
46 |
Promoted to Psion (Wild Talent) rank 5. |