Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
20 |
Lost eye or limb. Fully recovered. |
2 |
20 |
Became a Agent (Corporate Agent). |
2 |
24 |
Given specialist training in vehicles. |
3 |
24 |
Continued as Agent (Corporate Agent). |
3 |
28 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
29 |
Moved to a new world. |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
34 |
Gained a contact. |
6 |
36 |
Voluntarily left Merchant Marine |
6 |
36 |
Failed to qualify for Journalist (Entertainer). |
6 |
36 |
Became a Drifter (Scavenger). |
6 |
38 |
Find Ancient Technology. |
7 |
40 |
Continued as Drifter (Scavenger). |
7 |
42 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
8 |
42 |
Failed to qualify for Colonist (Citizen). |
8 |
42 |
Switched to Drifter (Barbarian). |
8 |
46 |
Augusta Ruth run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |