Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
Nearly killed. Fully recovered. Owe 6,250 for medical bills. |
2 |
22 |
Became a Merchant (Free Trader). |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
28 |
Make an unexpected connection outside Barbara Phillips's normal circles. Gain a Contact. |
3 |
30 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
33 |
Risk Barbara Phillips's fortune on a possibility lucrative deal and win. |
4 |
34 |
Promoted to Merchant (Free Trader) rank 2. |
5 |
34 |
Continued as Merchant (Free Trader). |
5 |
38 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
5 |
38 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
6 |
38 |
Continued as Merchant (Free Trader). |
6 |
39 |
Barbara Phillips's ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Entered Merchant Academy with the Shipboard curriculum. |
7 |
44 |
Widely recognized. |
7 |
46 |
Graduated. |