Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Make an unexpected connection outside Becky McNab's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Bankrupted by a rival. Gain the other trader as a Rival. |
3 |
26 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
3 |
30 |
Becky McNab aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
4 |
30 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
30 |
Became a Drifter (Scavenger). |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
38 |
Becky McNab do not know what happened to Becky McNab. There is a gap in Becky McNab's memory. |
6 |
38 |
Returned to Believer (Holy Warrior). |
6 |
39 |
Opponents of Becky McNab's belief system ambush Becky McNab. |
6 |
39 |
Nearly killed. Owe 40,000 for medical bills. |
7 |
39 |
Returned to Drifter (Scavenger). |
7 |
40 |
Suffer from a life-threatening illness. |
8 |
40 |
Became a Citizen (Corporate). |
8 |
43 |
Becky McNab's business expands, Becky McNab's corporation grows, or the colony thrives. |
8 |
44 |
Promoted to Citizen (Corporate) rank 1. |
9 |
44 |
Continued as Citizen (Corporate). |
9 |
46 |
Becky McNab's business expands, Becky McNab's corporation grows, or the colony thrives. |
10 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
48 |
Retired at age 48. |