Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
19 |
A good deal ensures Bell Caldwell is living the high life for a few years. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
26 |
Risk Bell Caldwell's fortune on a possibility lucrative deal and win. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 2. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
30 |
Bell Caldwell's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
30 |
Became a Citizen (Corporate). |
4 |
32 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
5 |
32 |
Entered Merchant Academy with the Shipboard curriculum. |
5 |
34 |
Become leader in social movement. |
5 |
34 |
Gain an Ally and an Enemy. |
5 |
36 |
Graduated. |
6 |
36 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
6 |
36 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
37 |
Make an unexpected connection outside Bell Caldwell's normal circles. Gain a Contact. |
6 |
40 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
40 |
Continued as Merchant (Merchant Marine). |
7 |
42 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
7 |
44 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
8 |
44 |
Continued as Merchant (Merchant Marine). |
8 |
46 |
Moved to a new world. |
8 |
48 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |