Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Go undercover to investigate an enemy. |
1 |
19 |
A revolution, attack or other unusual event throws Belva Boyd's life into chaos, forcing Belva Boyd to leave the planet. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
24 |
Hard times caused by a lack of interstellar trade costs Belva Boyd's job. |
3 |
24 |
Became a Rogue (Enforcer). |
3 |
28 |
Gained a contact. |
3 |
28 |
Promoted to Rogue (Enforcer) rank 1. |
4 |
28 |
Continued as Rogue (Enforcer). |
4 |
31 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
4 |
32 |
Promoted to Rogue (Enforcer) rank 2. |
5 |
32 |
Continued as Rogue (Enforcer). |
5 |
36 |
Involved in a feud with a rival criminal organization. |
5 |
36 |
Nearly killed. Owe 10,000 for medical bills. |
5 |
36 |
Promoted to Rogue (Enforcer) rank 3. |
6 |
36 |
Attempted to change assignments. |
6 |
36 |
Failed to qualify for Pirate (Rogue). |
6 |
36 |
Continued as Rogue (Enforcer). |
6 |
40 |
Belva Boyd spend months in the dangerous criminal underworld. |
6 |
40 |
Forced to muster out. |
7 |
40 |
Became a Citizen (Corporate). |
7 |
43 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
8 |
43 |
Became a Merchant (Broker). |
8 |
46 |
Make an unexpected connection outside Belva Boyd's normal circles. Gain a Contact. |
8 |
47 |
Promoted to Merchant (Broker) rank 1. |
9 |
47 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
47 |
Retired at age 47. |