Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Bertie Sheils run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Failed to qualify for Surveyor (Scout). |
2 |
20 |
Switched to Drifter (Wanderer). |
2 |
24 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
24 |
Continued as Drifter (Wanderer). |
3 |
27 |
Find Ancient Technology. |
3 |
28 |
Promoted to Drifter (Wanderer) rank 2. |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
30 |
Betrayed by a friend. One of Bertie Sheils's Contacts or Allies betrays Bertie Sheils, ending Bertie Sheils's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
30 |
Failed to qualify for Free Trader (Merchant). |
5 |
30 |
Continued as Drifter (Wanderer). |
5 |
34 |
Lost eye or limb. Owe 5,000 for medical bills. |
6 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
38 |
Forced to continue current assignment. |
6 |
38 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
38 |
Continued as Merchant (Merchant Marine). |
7 |
42 |
Good fortune |
8 |
42 |
Continued as Merchant (Merchant Marine). |
8 |
46 |
Bertie Sheils's ship or starport is destroyed by criminals. Gain them as an Enemy. |