Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
21 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Pirate (Rogue). |
2 |
22 |
Continued as Rogue (Thief). |
2 |
24 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
24 |
Failed to qualify for Explorer (Scout). |
3 |
24 |
Became a Drifter (Wanderer). |
3 |
26 |
Gained a contact. |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
31 |
Betrayed by a friend. One of Bessie Brown's Contacts or Allies betrays Bessie Brown, ending Bessie Brown's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
31 |
Failed to qualify for Explorer (Scout). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
34 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
34 |
Became a Citizen (Corporate). |
6 |
35 |
Bessie Brown learn something Bessie Brown should not have – a corporate secret, a political scandal – which Bessie Brown can profit from illegally. |
6 |
38 |
Promoted to Citizen (Corporate) rank 1. |
7 |
38 |
Continued as Citizen (Corporate). |
7 |
39 |
A new romantic starts. Gain an Ally. |
7 |
42 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
8 |
42 |
Continued as Citizen (Corporate). |
8 |
43 |
Bessie Brown befriend a superior in the corporation or the colony. |
8 |
46 |
Promoted to Citizen (Corporate) rank 3. |